这是一个很简单的动画效果,使用属性动画即可实现,希望对读者学习动画能达到抛砖引玉的效果
一.自定义动画效果——Loading效果
如上是我们需要做的一个Loading动画。Loading效果是很常见的一种动画,最简单的实现让设计画个动态图即可,或者画个静态图然后使用帧动画也可以实现。但是今天我们用纯代码实现,不用任何图片资源。
绘制两个不同半径的弧形
首先初始化外圆和内园的Recf();private RectF mOuterCircleRectF = new RectF(); private RectF mInnerCircleRectF = new RectF();复制代码
然后在onDraw方法绘制圆弧:
//获取View的中心 float centerX = getWidth() / 2; float centerY = getHeight() / 2; if (lineWidth > centerX) { throw new IllegalArgumentException("lineWidth值太大了"); } //外圆半径,因为我们的弧形是有宽度的,所以计算半径的时候应该把这部分减去,不然会有切割的效果 float outR = centerX - lineWidth; //小圆半径 float inR = outR * 0.6f - lineWidth; //设置弧形的距离上下左右的距离,也就是包围园的矩形。 mOuterCircleRectF.set(centerX - outR, centerY - outR, centerX + outR, centerY + outR); mInnerCircleRectF.set(centerX - inR, centerY - inR, centerX + inR, centerY + inR); //绘制外圆 canvas.drawArc(mOuterCircleRectF, mRotateAngle % 360, OUTER_CIRCLE_ANGLE, false, mStrokePaint); //绘制内圆 canvas.drawArc(mInnerCircleRectF, 270 - mRotateAngle % 360, INTER_CIRCLE_ANGLE, false, mStrokePaint);复制代码
代码很简单,就像注释一样:
- 获取整个loadView的宽高,然后计算loadview的中心
- 利用中心计算外圆和内园的半径,因为圆弧的弧边有宽度,所以应该减去这部分宽度,不然上下左右会有被切割的效果。
- 在Recf中设置以圆半径为边长的矩形
- 在画布中以矩形的数据绘制圆弧即可,这里设置了角度,使圆形有缺角,只要不是360度的圆都是有缺角的。
绘制圆的过程应该放在onDraw方法中,这样我们可以不断的重绘,也可以获取view的真实的宽高
当然,我们还需设置一个画笔来画我们的圆
mStrokePaint = new Paint(); mStrokePaint.setStyle(Paint.Style.STROKE); mStrokePaint.setStrokeWidth(lineWidth); mStrokePaint.setColor(color); mStrokePaint.setAntiAlias(true); mStrokePaint.setStrokeCap(Paint.Cap.ROUND); mStrokePaint.setStrokeJoin(Paint.Join.ROUND);复制代码
二.设置属性动画
圆弧画好了,然后利用属性动画即可实现动画效果。这里采用的是ValueAnimator,值属性动画,我们可以设置一个值范围,然后让他在这个范围内变化。
mFloatValueAnimator = ValueAnimator.ofFloat(0.0f, 1.0f); mFloatValueAnimator.setRepeatCount(Animation.INFINITE); mFloatValueAnimator.setDuration(ANIMATION_DURATION); mFloatValueAnimator.setStartDelay(ANIMATION_START_DELAY); mFloatValueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());复制代码
这个设置很简单,设置值得范围,这是无线循环,设置动画执行的时间,这只动画循环时延迟的时间,设置插值器。
三.弧形动起来
让弧形动起来的原理,就是监听值属性动画的值变化,然后在这个变化的过程中不断的改变弧形的角度,然后让它重绘即可。
我们让我们的loadview实现ValueAnimator.AnimatorUpdateListener接口,然后在onAnimationUpdate监听动画的变化。我们初始化值属性动画的时候设置了值得范围为float型,所以这里可以获取这个变化的值。然后利用这个值可以改变绘制圆的角度大小,再调用重绘方法,即可实现:
@Override public void onAnimationUpdate(ValueAnimator animation) { mRotateAngle = 360 * (float)animation.getAnimatedValue(); invalidate(); }复制代码
整个思路大致就是这样。完整代码如下:
public class LoadingView extends View implements Animatable, ValueAnimator.AnimatorUpdateListener { private static final long ANIMATION_START_DELAY = 200; private static final long ANIMATION_DURATION = 1000; private static final int OUTER_CIRCLE_ANGLE = 270; private static final int INTER_CIRCLE_ANGLE = 90; private ValueAnimator mFloatValueAnimator; private Paint mStrokePaint; private RectF mOuterCircleRectF; private RectF mInnerCircleRectF; private float mRotateAngle; public LoadingView (Context context) { this(context, null); } public LoadingView (Context context, @Nullable AttributeSet attrs) { this(context, attrs, -1); } public LoadingView (Context context, @Nullable AttributeSet attrs, int defStyleAttr) { this(context, attrs, defStyleAttr, -1); } public LoadingView (Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); initView(context, attrs); } float lineWidth; private void initView(Context context, AttributeSet attrs) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.MyCustomLoadingView); lineWidth = typedArray.getFloat(R.styleable.MyCustomLoadingView_lineWidth, 10.0f); int color = typedArray.getColor(R.styleable.MyCustomLoadingView_viewColor, context.getColor(R.color.colorAccent)); typedArray.recycle(); initAnimators(); mOuterCircleRectF = new RectF(); mInnerCircleRectF = new RectF(); //初始化画笔 initPaint(lineWidth, color); //旋转角度 mRotateAngle = 0; } private void initAnimators() { mFloatValueAnimator = ValueAnimator.ofFloat(0.0f, 1.0f); mFloatValueAnimator.setRepeatCount(Animation.INFINITE); mFloatValueAnimator.setDuration(ANIMATION_DURATION); mFloatValueAnimator.setStartDelay(ANIMATION_START_DELAY); mFloatValueAnimator.setInterpolator(new AccelerateDecelerateInterpolator()); } /** * 初始化画笔 */ private void initPaint(float lineWidth, int color) { mStrokePaint = new Paint(); mStrokePaint.setStyle(Paint.Style.STROKE); mStrokePaint.setStrokeWidth(lineWidth); mStrokePaint.setColor(color); mStrokePaint.setAntiAlias(true); mStrokePaint.setStrokeCap(Paint.Cap.ROUND); mStrokePaint.setStrokeJoin(Paint.Join.ROUND); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); float centerX = getWidth() / 2; float centerY = getHeight() / 2; //最大尺寸 if (lineWidth > centerX) { throw new IllegalArgumentException("lineWidth值太大了"); } float outR = centerX - lineWidth; //小圆尺寸 float inR = outR * 0.6f; mOuterCircleRectF.set(centerX - outR, centerY - outR, centerX + outR, centerY + outR); mInnerCircleRectF.set(centerX - inR, centerY - inR, centerX + inR, centerY + inR); //先保存画板的状态 canvas.save(); //外圆 canvas.drawArc(mOuterCircleRectF, mRotateAngle % 360, OUTER_CIRCLE_ANGLE, false, mStrokePaint); //内圆 canvas.drawArc(mInnerCircleRectF, 270 - mRotateAngle % 360, INTER_CIRCLE_ANGLE, false, mStrokePaint); //恢复画板的状态 canvas.restore(); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); startLoading(); } public void startLoading() { start(); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); stopLoading(); } public void stopLoading() { stop(); } @Override public void onAnimationUpdate(ValueAnimator animation) { mRotateAngle = 360 * (float)animation.getAnimatedValue(); invalidate(); } protected void computeUpdateValue(float animatedValue) { mRotateAngle = (int) (360 * animatedValue); } @Override public void start() { if (mFloatValueAnimator.isStarted()) { return; } mFloatValueAnimator.addUpdateListener(this); mFloatValueAnimator.setRepeatCount(Animation.INFINITE); mFloatValueAnimator.setDuration(ANIMATION_DURATION); mFloatValueAnimator.start(); } @Override public void stop() { mFloatValueAnimator.removeAllUpdateListeners(); mFloatValueAnimator.removeAllListeners(); mFloatValueAnimator.setRepeatCount(0); mFloatValueAnimator.setDuration(0); mFloatValueAnimator.end(); } @Override public boolean isRunning() { return mFloatValueAnimator.isRunning(); }}复制代码
attr文件代码如下:
复制代码
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